Week10-Polish Sprint
Programming
Timed Events
Events in game such as the kraken slap, stun barrels and plank destruction are now enabled/disabled over a certain amount of time, regard it as a cooldown that every 50 seconds, for example, the kraken will spawn again and slap the ship a certain amount of times.
Power Shot Bug
Whenever the game would start, the editor would override the class to spawn for when the player acquires a power shot to null, now, that class is loaded within c++ itself so it's fixed.
Player Respawns
There are now certain spots where the player can respawn, given he falls from the ship and dies, they now spawn on the upper decks of the ship, such as that if you die and spawn again, the chance of immediately dying again are less.
Limiting Dashing When Airborne
Before, dashing back onto the ship was incredibly easy and in fact, it was hard to actually kill any players. Now the dashing is limited so that it becomes a little harder to get back onto the ship.
Tentacle Slam Feedback
Camerashake
Whenever a tentacle slams on the deck of the ship there will be a brief camera shake.
Rocking of the ship
When the slam happens the ship will shock and start rocking faster for some time before slowly dying out. We lost a lot of time on this part cause we tried to change the period of the sine function instead of making it move faster. This was an issue because when you change the period the accumulated time wont change so the transform will just jump to the new position.
Charactor Select
Overlapping indicators
last week all indicators were placed on top of each other which made it really hard to see where you are. This is resolved by making the indicators stand above the head of the charactor next to each other.
Multiplayer fix
Now more then just the first player can select a character. When all players have selected their character the game will start automatically.
Art
Sound
We added our first sound effect.
The only thing added into the game so far is an ambient/background sound of the ocean and seagulls to match the theme of the game but we’re looking for the right sounds for everything from shooting to cannonballs, to the big bad Kraken.
RFX
We edited some existing RFX to follow some of the feedback we received on them from the last few weeks. We also created a few new ones, a barrel destruction effect, a water splash effect and some player notifications.
Water
A smaller thing we wanted to touch upon was the water in our character selection screen, it was still using the same waves as the actual game and it looked rather weird having those big waves hit the shore so we made some new calmer waves to go with it.
Animation
We finally fixed the Kraken animation. It emerges from the water and then disappears again under the surface. We also created a blueprint for some of the floating props around the ship. (some barrels and planks).
Rigging
The seagull, which you might’ve seen in one of our previous posts, has also been rigged in the meantime but it doesn’t have an animation yet.
Modeling
The pirate ship model got some little fixes & doors for the barrels have been added! Our new hazard!
Some meshes for RFX!
& a loading screen concept!
Files
Get King of the Ship
King of the Ship
Status | Prototype |
Authors | JefSimons, MalwinaCzechDAE, fabs2000, NicolasLg, benjamindecoene |
Genre | Fighting |
More posts
- Raise Anchor, we're setting sail!May 27, 2020
- Week11-Polish SprintMay 14, 2020
- Week09-Production Sprint 2Apr 30, 2020
- Week08 - Production Sprint 2Apr 23, 2020
- Week07 - Production sprint 2Apr 02, 2020
- Week06 - production sprint 1Mar 26, 2020
- Week05 - Production sprint 1Mar 19, 2020
- Week04 - Production Sprint 1Mar 11, 2020
- Week03 - PrototypingMar 05, 2020
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