Week10-Polish Sprint


Programming

Timed Events

Events in game such as the kraken slap, stun barrels and plank destruction are now enabled/disabled over a certain amount of time, regard it as a cooldown that every 50 seconds, for example, the kraken will spawn again and slap the ship a certain amount of times.

Power Shot  Bug

Whenever the game would start, the editor would override the class to spawn for when the player acquires a power shot to null, now, that class is loaded within c++ itself so it's fixed.

Player Respawns

There are now certain spots where the player can respawn, given he falls from the ship and dies, they now spawn on the upper decks of the ship, such as that if you die and spawn again, the chance of immediately dying again are less. 

Limiting Dashing When Airborne

Before, dashing back onto the ship was incredibly easy and in fact, it was hard to actually kill any players. Now the dashing is limited so that it becomes a little harder to get back onto the ship.

Tentacle Slam Feedback

Camerashake

Whenever a tentacle slams on the deck of the ship there will be a brief camera shake.

Rocking of the ship

When the slam happens the ship will shock and start rocking faster for some time before slowly dying out. We lost a lot of time on this part cause we tried to change the period of the sine function instead of making it move faster. This was an issue because when you change the period the accumulated time wont change so the transform will just jump to the new position.

Charactor Select

Overlapping indicators

last week all indicators were placed on top of each other which made it really hard to see where you are. This is resolved by making the indicators stand above the head of the charactor next to each other.


Multiplayer fix

Now more then just the first player can select a character. When all players have selected their character the game will start automatically.


Art

Sound

We added our first sound effect. The only thing added into the game so far is an ambient/background sound of the ocean and seagulls to match the theme of the game but we’re looking for the right sounds for everything from shooting to cannonballs, to the big bad Kraken.

RFX

We edited some existing RFX to follow some of the feedback we received on them from the last few weeks. We also created a few new ones, a barrel destruction effect, a water splash effect and some player notifications.




Water

A smaller thing we wanted to touch upon was the water in our character selection screen, it was still using the same waves as the actual game and it looked rather weird having those big waves hit the shore so we made some new calmer waves to go with it.

Animation

We finally fixed the Kraken animation. It emerges from the water and then disappears again under the surface. We also created a blueprint for some of the floating props around the ship. (some barrels and planks).



Rigging

The seagull, which you might’ve seen in one of our previous posts, has also been rigged in the meantime but it doesn’t have an animation yet.


Modeling

The pirate ship model got some little fixes & doors for the barrels have been added! Our new hazard! 


Some meshes for RFX!


& a loading screen concept!


Files

W10Build.zip 141 MB
May 07, 2020

Get King of the Ship

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