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Devlog
Submission to DAE Game Projects 2020
King of the Ship
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Devlog
Raise Anchor, we're setting sail!
May 27, 2020
by
fabs2000
Launch Ahead Cap'N! After 3 months of development time, our game "King of the Ship" is finally ready to set sail! From the first brainstorm sessions to completing the game, the development process has...
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Week11-Polish Sprint
May 14, 2020
by
benjamindecoene
Programming Controller rumble We added controller rumble in character select, and during the main level to give more feedback to the players. Character select When we playtested the game during chara...
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Week10-Polish Sprint
May 07, 2020
by
fabs2000
Programming Timed Events Events in game such as the kraken slap, stun barrels and plank destruction are now enabled/disabled over a certain amount of time, regard it as a cooldown that every 50 second...
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Week09-Production Sprint 2
April 30, 2020
by
fabs2000
Production phase - week 3 (End of Sprint) Programming Stun Barrels While the game already has a lot of hazards, some more dangerous than others, implementing barrels rolling around the deck that will...
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Week08 - Production Sprint 2
April 23, 2020
by
JefSimons
Production phase - week 2 Programming Button Mashing An important mechanic that needed to be included was the recovery of the player whenever he fell in the water. This is so that the player has a cha...
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Week07 - Production sprint 2
April 02, 2020
by
JefSimons
Production phase - week 2 Programming Implementing Effects For this week, our main goal was to improve player feedback into our game by adding different RFXs into the game. These RFXs where mostly lin...
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Week06 - production sprint 1
March 26, 2020
by
JefSimons
Production phase - week 2 Programming This week rather then making a lot of new content we focused on polishing the content we already have, and fixing some bugs. This also includes adding the animati...
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Week05 - Production sprint 1
March 19, 2020
by
JefSimons
Production phase - week 2 Programming Camera When making the custom camera for the game, the approach to take was that it could zoom in and out depending on the position of characters to give the gam...
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Week04 - Production Sprint 1
March 11, 2020
by
fabs2000
PRODUCTION PHASE Programming Now that we've gotten green lit for the production phase we've been planning about what was the most important thing to get done now that we were at this stage. The main...
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Week03 - Prototyping
March 05, 2020
by
JefSimons
PROTOTYPING PHASE Programming After the previous week's meeting, we had our work cut out for us. The primary goal of this phase was to get a good prototype of the game, with multiplayer and most impor...
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Week02 - Protyping
February 27, 2020
by
JefSimons
#Prototyping
PROTOTYPING PHASE Programming After our brainstorm sessions and some feedback from our leads, we started working out the basic gameplay mechanics of the game. Our programmers decided to start by creat...
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